BSc in Digital Media

What does it cover?

The study programme in Digital Media focuses on the production and management of electronic content. Students are trained as computer scientists with an additional qualification in the field of digital media. The study programme allows specialisation in audiovisual and interactive media (2D and 3D), for example in the form of advertising materials, interactive multimedia product presentations or e-learning contents.

Your profile

Personal requirements

  • You enjoy being creative but also like applying logical reasoning.
  • You are a team player who is adaptable and has good social skills.
  • No artwork portfolio is required.

Academic requirements

  • University entrance qualification
  • Knowledge of English is an advantage.
  • No previous knowledge of the subject is required.

What to expect

In the Department

  • Small groups in seminars, tutorials and practicals
  • State-of-the-art technical equipment
  • Approachable professors
  • Regular contact person for all questions related to the study programme
  • Student representation (Student Association Council)

At Fulda University

  • Compact, campus-based university
  • International contacts
  • High-quality menus in the Refectory
  • Broad range of free language courses
  • Extensive sports facilities
  • Varied student life (parties, Big Band, General Student Committee)

    Programme structure

    The study programme gives you a sound knowledge of computer science and specialised knowledge from the field of digital media. Taking part in compulsory elective subjects in the course of your studies provides you with an opportunity to develop your main personal interests in the sphere of digital media. In the final semester you complete a practical placement (internship) at a company or an institution and then write your thesis. At every stage of the study programme, the teaching sessions are supplemented by lab exercises, practicals and project work. In addition, some courses are run in conjunction with practice partners, meaning that theory is immediately put into practice.

    Programme contents

    The study programme in Digital Media focuses on the production and management of electronic content. Students are trained as computer scientists with an additional qualification in the field of digital media.

    Core competences in computer science

    Students are taught technical aspects of computer science from the field of computer architecture, distributed systems, operating systems and computer networks.
    Students learn how to apply algorithms in the search for solutions.
    In addition to imperative programming, e.g. under “C” language, students are taught the concepts and application of object-oriented programming, for example with Java or C#.
    Building on this knowledge, students develop skills in web programming. They are taught, for example, the design of user interfaces, their ergonomics and intuitive usability.
    This also involves designing user interfaces, which is a primary consideration, particularly in the field of ergonomics and intuitive usability.

    The core competences are covered in the following modules

    • Programming 1 + 2
    • Computer Architecture and Distributed Systems
    • Database Systems 1 + 2
    • Data Structures and Algorithms
    • Communication Networks and Protocols
    • Operating Systems
    • Mathematics
    • Web Programming

    Digital Media competences

    The study programme focuses on audio-visual and interactive media (2D and 3D) in the form, for example, of advertising material, interactive multimedia product presentations or e-learning contents.

    These are Digital Media modules

    • Media Tools
    • Visualisation
    • Fundamentals of Multimedia
    • Audio and Video Production
    • Computer Graphics
    • Human-Machine Interaction
    • 3D Modelling and Animation
    • Interactive Graphics Systems
    • Media Didactics and E-Learning

    Practice orientation

    The study programme is practice-oriented ‒ not only in terms of course content but also in terms of the teaching methods, such as group work, practice-oriented projects, numerous presentation tasks and, not least, the three-month practical project, which is completed with a commercial company.


    The professors adapt elective courses to ensure that they reflect current IT topics.
    Here are examples of some of the courses planned:

    • Digital Image Processing
    • Animation Programming with Processing
    • Electronic Publishing with XML

    Career prospects

    The rapid, practically oriented training provided in the Bachelor’s programme in Digital Media gives graduates exceptionally good career prospects in a variety of different fields.

    Graduates of the study programme often find employment with multimedia, marketing, advertising and PR agencies, software companies (software development), publishing companies, the electronic media (radio, television) and IT, PR and marketing departments within business enterprises.

    The Bachelor’s programme leads to a first professional qualification (degree) which equips students to put scientific methods and digital media technologies into practice in their careers and to work at the interfaces between computer scientists, customers and the media business.


    Graduates are able to:

    • programme applications;
    • design and manage databases;
    • produce 3D animations;
    • work with current desktop publishing software;
    • assess the structure, functionality, usability, accessibility and application of multimedia systems;
    • use complex systems (e.g. web or e-commerce applications), develop them further in accordance with customer specifications and maintain them;
    • compile and formalise user/client requirements and convert them into solutions;
    • plan and develop interactive multimedia information and training systems such as websites, online databases and e-commerce systems;
    • plan and produce (offline and online) media products, paying attention to the overall visual appearance, user-friendliness and accessibility of the products being developed;
    • present complex application systems, to provide training in them and to introduce and establish them in teamwork.

    Curriculum - Lectures

    1st semester2nd semester
    Programming 1Programming 2
    Communication Networks and Protocols
    Web Programming
    Mathematics Project Management
    Design Principals and Media Tools Fundamentals of Multimedia
    Media Design Visualisation
    Presentation and Communication
    3rd semester4th semester
    Technical Principles of Computer Science
    Operating Systems
    Algorithms and Data Structures
    Computer Graphics
    Media Production Management and Marketing
    Usability EngineeringIntroduction in Business Administration
    5th semester6th semester
    Media Didactics and E-Learning
    Bachelor Project Digital Media
    Elective Module 1Bachelor's Thesis
    Elective Module 2
    Compulsory elective modules
    Special Topics of Digital Media
    Digital Image Processing
    Animation Programming with Processing
    Electronic Publishing with XML
    Development of Interactive Systems
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    At a glance

    • Degree: Bachelor of Science
    • Type of programme: On-campus
    • Standard duration: 6 semesters
    • Start of study programme: Winter semester
    • Language: German
    • Practical project: 12 weeks
    • Application deadline: 15 July


    Merete Hirth

    Merete Hirth

    Study Programme Coordinator

    Building 43, Room 102
    Merete Hirth +49 661 9640-343
    Consultation hours
    During the semester break arrange appointment via email.