BSc in Digital Media

Get a glance of our department Applied Computer Science.
Video: © Hochschule Fulda

What does it cover?

The study programme in Digital Media focuses on the production and management of electronic content. Students are trained as computer scientists with an additional qualification in the field of digital media. The study programme allows specialisation in audiovisual and interactive media (2D and 3D), for example in the form of advertising materials, interactive multimedia product presentations or e-learning contents.

Your profile

Personal requirements

  • You enjoy being creative but also like applying logical reasoning.
  • You are a team player who is adaptable and has good social skills.
  • No artwork portfolio is required.

Academic requirements

  • University entrance qualification
  • Knowledge of English is an advantage.
  • No previous knowledge of the subject is required.

What to expect

In the Department

  • Small groups in seminars, tutorials and practicals
  • State-of-the-art technical equipment
  • Approachable professors
  • Regular contact person for all questions related to the study programme
  • Student representation (Student Association Council)

At Fulda University

  • Compact, campus-based university
  • International contacts
  • High-quality menus in the Refectory
  • Broad range of free language courses
  • Extensive sports facilities
  • Varied student life (parties, Big Band, General Student Committee)

Programme structure

The study programme gives you a sound knowledge of computer science and specialised knowledge from the field of digital media. Taking part in compulsory elective subjects in the course of your studies provides you with an opportunity to develop your main personal interests in the sphere of digital media. In the final semester you complete a practical placement (internship) at a company or an institution and then write your thesis. At every stage of the study programme, the teaching sessions are supplemented by lab exercises, practicals and project work. In addition, some courses are run in conjunction with practice partners, meaning that theory is immediately put into practice.

Programme contents

The study programme in Digital Media focuses on the production and management of electronic content. Students are trained as computer scientists with an additional qualification in the field of digital media.

Core competences in computer science

Students are taught technical aspects of computer science from the field of computer architecture, distributed systems, operating systems and computer networks.
Students learn how to apply algorithms in the search for solutions.
In addition to imperative programming, e.g. under “C” language, students are taught the concepts and application of object-oriented programming, for example with Java or C#.
Building on this knowledge, students develop skills in web programming. They are taught, for example, the design of user interfaces, their ergonomics and intuitive usability.
This also involves designing user interfaces, which is a primary consideration, particularly in the field of ergonomics and intuitive usability.

The core competences are covered in the following modules

  • Programming 1 + 2
  • Computer Architecture and Distributed Systems
  • Database Systems 1 + 2
  • Data Structures and Algorithms
  • Communication Networks and Protocols
  • Operating Systems
  • Mathematics
  • Web Programming

Digital Media competences

The study programme focuses on audio-visual and interactive media (2D and 3D) in the form, for example, of advertising material, interactive multimedia product presentations or e-learning contents.

These are Digital Media modules

  • Media Tools
  • Visualisation
  • Fundamentals of Multimedia
  • Audio and Video Production
  • Computer Graphics
  • Human-Machine Interaction
  • 3D Modelling and Animation
  • Interactive Graphics Systems
  • Media Didactics and E-Learning

Practice orientation

The study programme is practice-oriented ‒ not only in terms of course content but also in terms of the teaching methods, such as group work, practice-oriented projects, numerous presentation tasks and, not least, the three-month practical project, which is completed with a commercial company.


The professors adapt elective courses to ensure that they reflect current IT topics.
Here are examples of some of the courses planned:

  • Digital Image Processing
  • Animation Programming with Processing
  • Electronic Publishing with XML

Career prospects

The rapid, practically oriented training provided in the Bachelor’s programme in Digital Media gives graduates exceptionally good career prospects in a variety of different fields.

Graduates of the study programme often find employment with multimedia, marketing, advertising and PR agencies, software companies (software development), publishing companies, the electronic media (radio, television) and IT, PR and marketing departments within business enterprises.

The Bachelor’s programme leads to a first professional qualification (degree) which equips students to put scientific methods and digital media technologies into practice in their careers and to work at the interfaces between computer scientists, customers and the media business.


Graduates are able to:

  • programme applications;
  • design and manage databases;
  • produce 3D animations;
  • work with current desktop publishing software;
  • assess the structure, functionality, usability, accessibility and application of multimedia systems;
  • use complex systems (e.g. web or e-commerce applications), develop them further in accordance with customer specifications and maintain them;
  • compile and formalise user/client requirements and convert them into solutions;
  • plan and develop interactive multimedia information and training systems such as websites, online databases and e-commerce systems;
  • plan and produce (offline and online) media products, paying attention to the overall visual appearance, user-friendliness and accessibility of the products being developed;
  • present complex application systems, to provide training in them and to introduce and establish them in teamwork.

Curriculum - Lectures

1st semester2nd semester
Programming 1Programming 2
Communication Networks and Protocols Web Programming
Mathematics Project Management
Design Principals and Media ToolsFundamentals of Multimedia
Media Design Visualisation
 Presentation and Communication
3rd semester4th semester
Technical Principles of Computer ScienceOperating Systems
Algorithms and Data StructuresComputer Graphics
Media Production Management and Marketing
Usability EngineeringIntroduction in Business Administration
5th semester6th semester
Media Didactics and E-LearningInternship
Bachelor Project Digital MediaColloquium
Elective Module 1Bachelor's Thesis
Elective Module 2 
Compulsory elective modules
Special Topics of Digital Media
Digital Image Processing
Animation Programming with Processing
Electronic Publishing with XML
Development of Interactive Systems

At a glance

  • Degree: Bachelor of Science
  • Type of programme: On-campus
  • Standard duration: 6 semesters
  • Admission restriction: 
    Numerus clausus
  • Start of study programme: Winter semester
  • Language: German
  • Practical project: 3 months

Head of the study programme

Prof. Dr.

Christian Fischer

Digital Media


Prof. Dr.

Christian Fischer

Digital Media

+49 661 9640-3102
+49 661 9640-3009
Building 46, Room 138
Consultation hours
Appointments by email only; regard course in moodle (eLearning). …


Merete Hirth

Study Programme Coordinator


Merete Hirth

Study Programme Coordinator

+49 661 9640-3011, 3010
+49 661 9640-3009
Building 43, Room 102
Consultation hours
Tue 4 - 5 pm, Thu 9 - 10 am online, regard moodle course "Sprechzeiten" …